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Why
bother using NURBs? Why not polygon/Subdivision? |
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How
many patches is your Anubis made of? |
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Have
you any plan to provide any tutorial about the model here? |
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What
surface editing tools are most useful when modeling organic stuff? |
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Would
you like to make your MEL scripts available here? How
to use your MELs? Do
you use MEL more than Maya API? Or just write MEL? There are tons of CG artists putting knocking out stills online. How many of them can write programe? What is the use of programming in CG? Computer Generated Image had been the toy of scientists and programmers from the very beginning until those interactive 3D software packages were introduced. More and more artists without any technical background can fly those softwares to create killing CGI now, but people still rely on programming to create many VFX. A well-written script can make things possible to be done. No animator will try to create a flock of fish for example by hand. It is impossible to simulate crowd behavior by traditional techniques such as keyframe and particle system. Scripts
can generate smart user interface to speed up production workflow. With
a slider like this I am working with some tornado effect, and I find it not easy to bend the tube of tornado with dynamic fields. Is that possible to use a curve to manipulate particles?
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