It's been so long since last update. I have to help myself to get a job. It is not easy since I am just a programmer and solution-finder. There are so few studios here value my work that I can't make a living by just writing shaders.

So I must make a solid portfolio before applying for a job in a studio. The making of Anubis improves my skills of NURBS patch modeling and character animation. It is still far from completed now, but I will keep going and post any progress here in the future.

But there are already some screenshots providing more detailed information about the model. If you are interested and think I am qualified enough to be hired, please check my resume and contact me via fredbach@163.com.

And what about the link to all my tutorials? I change their link here.

Also a new area of answering some questions about MAYA related stuff is added.


click to view the wireframe-shaded model


click to view the Xray-shaded model