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Move
Surface Point Along An Arch
This is
a costum displacement shader moving P to a new position along an arch.
So the displacement can be bent.
You will
need the template zjDisplacements and
the head file zjbuiltins.h for
a quick test.
This
is what we have.
Apply
a cookie-cutter to its opacity.

Attach
the displacement of zjBent to the patch. Set the parameters like this.
The R-channel of the image map will control the value of the angle. So
the angle will reach Max Angle where the texture appears to totally white.

This
is the effect of the bent displacement.
zj,March
2003
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